P10005: Balance Rehabilitation/public/
Concept Design Review Notes
10/9/08 notes P10005
- Is this it more detailed risk analysis?
Other risks I can think of:
- Device won't be stable when client activates buttons
- Data won't be recorded
- Device will take too long to set up/won't be used
- Towers won't communicate
- Device will be hard to move
- Device won't track all elements of patient progress, distance between towers.
- Visual CUES, not Queues
- May be helpful to have JJ rank needs differently: which of these is more important, for all combination of needs. This would give you an ordered ranking, not just feedback that says these are all important.
- Clients, not patients, I think this is the term Naz uses.
- Need to actually describe the concepts you came up with!
- Needed to prepare more for this review, this had a very disorganized feel. :You prepared for a presentation, not a discussion that might change direction depending on audience questions.
- Did you consider targets that hang from the ceiling, or targets that attach to the client somehow?
- Continuous button, there are ways to make any point on the tower register a touch
- Incremental changes in reach are a big deal, take you out of your comfort zone.
- Home base for device, a charging base that stays put where the towers go. :Candela is an example of this product.
- Electronic fabric
- Competition between patients
- Game and towers may need to evolve in parallel, but they are not universally compatible
- No discussion of auditory feedback yet, this adds to the game experience. :Jeff made a good point, audio may be a next generation project. Make sure you allow for being modular.