P17001: Wearable Glove-Based Controller
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Problem Definition

Table of Contents

Team Vision for Problem Definition Phase

Project Summary

A glove based controller is a wearable device worn on one's hand, that uses sensors to track the motions and/or positions of each finger to provide user input. This interface should be portable and protected in a durable, low-profile housing. In addition, this housing should not be too bulky or cumbersome to use, and should not interfere with the normal function of one's hands. This portable device serves to replace traditional interfaces by providing a simpler method for data input while allowing someone to focus on other tasks. The device should be easy to operate without too much focus, and should not distract the user from performing other tasks. Current technologies, such as the standard keyboard, require both hands to interact with dozens of different keys for input as well as to look at a screen, providing a great distraction. Prototypes of similar concepts have been largely unsuccessful due to size, weight, ergonomic, and power issues due to the technology available at the time. Additionally, prototypes offer a proof of concept without providing a safe, long-term, and durable product, as construction is expensive and time-consuming due to the mixing of fabrics and sensitive electronics.

The goals of this project are to create a proof of concept and demonstrate that a wearable device can conveniently match the speeds attained by traditional electronic interfaces without distracting the user. The final prototype should be lightweight, low-profile, durable, and easy-to-use. It also shouldn’t distract or interfere with the normal operation of one’s hands. Additionally, prototypes should easily lead to a viable product that can reasonably compete with today's interfaces in terms of price, durability, and convenience, as well as follow intellectual property law.


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Use Cases

Main Use Case:
Typing Use Scenario

Typing Use Scenario

Other Potential Use Scenarios:

Project Goals and Key Deliverables

The goal of this project is to create a device that can be worn on one's hand to interface with other devices such as a phone, tablet, or computer. This device will serve as a proof of concept to show that there is room for improvement in modern devices to create a less visually distracting and more hands-free interface.

Key deliverables include:

Customer Requirements (Needs)

Customer Requirements

Customer Requirements

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Engineering Requirements (Metrics & Specifications)

Engineering Requirements

Engineering Requirements

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Constraints

Factors that will limit potential designs:

House of Quality

House of Quality

House of Quality

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Key Relationships

Key Relationships

Risk Assessment

Key Risks

Key Risks

Design Review Materials

Design Review to be completed using EDGE website.

Plans for next phase

Gantt Chart for Next Three Weeks

Gantt Chart for Next Three Weeks

Key Milestones for Next Three Weeks:

Click here for the working document.

Individual Three Week Plans

Team Member
Nicole
Arshia
Nick
Emmanuel
Carolyn
Jaclyn

Benchmarking

TapStrap: http://www.tapwithus.com/

Tap Strap Device

Tap Strap Device

Gest: https://gest.co/technology

Gest Device

Gest Device

Keyglove: http://www.keyglove.net/

Keyglove Device

Keyglove Device


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