Customer Handoff & Final Project Documentation
Table of Contents
Team Vision for Final Demo and Handoff
Test Results Summary
Inputs & Source
- Test Plan
- Subsystem fabrication
- Game development was done in Unity Editor and in the C# programming language in Visual Studio Basic. Testing of the game was done through Unity Editor’s play functionality and observation of the console and in-game objects.
- Testing of the flex sensors was done by reading the resistance values sent by the teensy board for each of the flex sensors from varying degrees of flexion and extension.
- Some testing was performed on the interfacing between the game and testing apparatus, by connecting the device via USB cable and developing a tool to read and display the position of the flex sensors based on voltage.
Outputs & DestinationTest Results Game development testing is a quick process in which errors are commonly found and quickly fixed though the editing of code. The Test Plan above shows subsystem functionality that has been confirmed to work as expected. Testing of the flex sensors was completed and showed that the resistance values were able to be read through a utility, proving that the device was successfully sending decodable packets from the Teensy board to the computer.
System integration Interface testing further confirmed that we could read packets into both the computer and -- more importantly -- into the Unity Engine. The game was able to be demoed at Imagine using flex sensors, showing that control of the game by the testing apparatus was enabled.
Risk and Problem Tracking
Final Project Documentation
Functional Demo Materials
Results of poll made to decide on a final in-game color scheme. The Dark Blue scheme achieved the most votes.