P19002: Game Based Prosthetic Hand Trainer
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Customer Handoff & Final Project Documentation

Table of Contents

Team Vision for Final Demo and Handoff

Test Results Summary

Inputs & Source

  1. Test Plan
    Updated Test Plan

    Updated Test Plan

  2. Subsystem fabrication

Outputs & Destination

Test Results Game development testing is a quick process in which errors are commonly found and quickly fixed though the editing of code. The Test Plan above shows subsystem functionality that has been confirmed to work as expected. Testing of the flex sensors was completed and showed that the resistance values were able to be read through a utility, proving that the device was successfully sending decodable packets from the Teensy board to the computer.

System integration Interface testing further confirmed that we could read packets into both the computer and -- more importantly -- into the Unity Engine. The game was able to be demoed at Imagine using flex sensors, showing that control of the game by the testing apparatus was enabled.

Risk and Problem Tracking

Updated Relevant Risks Matrix

Updated Relevant Risks Matrix

Final Project Documentation

Design Documents

Functional Demo Materials

Main Menu

Main Menu

Working Game Screen

Working Game Screen

Degree of Freedom Selection Screen

Degree of Freedom Selection Screen

Testing Apparatus

Testing Apparatus

Results of poll made to decide on a final in-game color scheme. The Dark Blue scheme achieved the most votes.

Results of poll made to decide on a final in-game color scheme. The Dark Blue scheme achieved the most votes.

Plans for Wrap-up

We passed along the materials for the project to our project sponsor and mailed other equipment to the project sponsor.

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