|Project Summary||Project Information|
For an updated project description, click on the following link for the Project Readiness Package.
The video game-based training system, which has yet to be developed, will have the purpose of encouraging and enabling gamified exercises for practicing the use of prosthetics at home. It will provide additional training outside of a therapy session and be able to be played each day for additional training. These exercises should be engaging, motivating and showcase improvement. Exercises should increase in difficulty to scale with improved performance. A device is currently being created that will connect to the hand, decode EMG signals using machine learning, and pass instructions that the game will use as a controller input. Input latency should be no greater than 100 ms with at least one day worth of activity logging. Operation will take place on a personal computer. The game will interact with a USB Hub that connects to the LUKE arm.
|Anup Jonchhe||Project Managerfirstname.lastname@example.org|
|Dominic Arcoraci||Facilitator and Test Systems Engineeremail@example.com|
|Forrest Shooster||Lead Engineerfirstname.lastname@example.org|
|William Bates||Lead Test Systems Engineeremail@example.com|
|Kenneth Nepomuceno||Communicator and User Interface Engineerfirstname.lastname@example.org|
Work Breakdown: By Phase
|MSD I & II||MSD I||MSD II|
Customer Handoff & Final Project Documentation (Verification & Validation)
Work Breakdown: By Topic
|Project Management||Design Tools||Design Documentation||Implementation||Validation||Presentation & Dissemination|
Schedule (updates soon...)
Cost (updates soon...)
Design Review Documents
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