P19002: Game Based Prosthetic Hand Trainer


Table of Contents
Project Summary Project Information

Problem Statement

The video game-based training system has the purpose of encouraging and enabling gamified exercises for practicing the use of prosthetics at home. It is able to provide additional training outside of a therapy session and able to be played each day for additional training. These exercises should be engaging, motivating and showcase improvement. Exercises should increase in difficulty to scale with improved performance (this is configurable by using the song creation tools).

A device was under development for another project that should connect to the hand, decode EMG signals using machine learning, and pass instructions that the game will use as a controller input. Input latency should be no greater than 100 ms with at least one day worth of activity logging. Operation will take place on a personal computer. The game will interact with a USB Hub that connects to the LUKE arm.

Watch the ARM Contest video of our project to learn what we accomplished!: https://www.youtube.com/watch?v=G_c23ihK1uY

For an updated project description, click on the following link for the Project Readiness Package.

For the specifications of the project and its capabilities, please refer to our project paper and poster, found below.

Project Name
Game-Based Dexterous Prosthetic Hand Trainer
Project Number
Project Family
Not Applicable
Start Term
Fall 2018
End Term
Spring 2019
Faculty Guide
Dr. Cory Stiehl
Primary Customer
Matthew Williams
Sponsor (financial support)
Dustin J. Tyler / DARPA HAPTIX program
Supplemental funding provided by a gift from Harris Corporation

Team Members

Team Photo at Imagine RIT 2019

Team Photo at Imagine RIT 2019

Member Role Contact
Anup Jonchhe Project Manager arj1890@rit.edu
Dominic Arcoraci Operations Manager and Head Test Systems Engineer daa5778@rit.edu
Forrest Shooster Lead Engineer fzs7217@rit.edu
William Bates Test Systems Engineer wrb7453@rit.edu
Kenneth Nepomuceno Communicator and User Interface Engineer kmn8769@g.rit.edu

Work Breakdown: By Phase


Problem Definition

Systems Design

Preliminary Detailed Design

Detailed Design

Build & Test Prep

Subsystem Build & Test

Integrated System Build & Test

Customer Handoff & Final Project Documentation (Verification & Validation)

Work Breakdown: By Topic

Project Management Design Tools Design Documentation Presentation & Dissemination

Project Readiness Package

Risk Management

Use Case Scenario

Surface Level Functional Decomposition

Base Morphological Chart

Game Morphological Chart

Game Concept Pugh Selection

Bill Of Materials

3D Printed Drawings

Electrical Schematics

Technical Paper


Imagine RIT Showcase