P19002: Game Based Prosthetic Hand Trainer

Problem Definition

Table of Contents

Team Vision for Problem Definition Phase

Planned To Do

Actually Did

Project Summary

The video game-based training system, which has yet to be developed, will have the purpose of encouraging and enabling gamified exercises for practicing the use of prosthetics at home. It will provide additional training outside of a therapy session and be able to be played each day for additional training. These exercises should be engaging, motivating and showcase improvement. Exercises should increase in difficulty to scale with improved performance. A device is currently being created that will connect to the hand, decode EMG signals using machine learning, and pass instructions that the game will use as a controller input. Input latency should be no greater than 100 ms with at least one day worth of activity logging. Operation will take place on a personal computer. The game will interact with a USB Hub that connects to the LUKE arm or other prostheses.

Use Cases

Living Use Case can be found here.

Project Goals


Image:Photo Gallery/ercr.png


Plans for next phase

Home | Imagine RIT

Problem Definition | Systems Design | Preliminary Detailed Design | Detailed Design

Build & Test Prep | Subsystem Build & Test | Integrated System Build & Test | Customer Handoff & Final Project Documentation