Content linked here can be found in the Systems Level Design Documents directory.
Team Vision for System-Level Design PhaseWe planned to create a high-level overview of the systems involved in our product. This process included benchmarking, brainstorming, and concept development. We used customer and engineering requirements to shape our thought process and came up with multiple ideas for how to accomplish RIT Baseball's vision for this project.
We identified three distinct concept pathways through our morphological table. All three of these ideas have the capability of accomplishing our project's goals. One of these concepts seems the most logical, and we plan on continuing in that direction with the approval of our client.
PurposeDefine the total list of functions and subfunctions, based on the Customer and Engineering Requirements, that must be delivered by the final design. This will establish the need for specific concepts necessary to deliver the overall objectives of the project.
PurposeWe researched plenty of existing products and technology in the baseball training field to give us a better idea of what is possible and how it is currently used. Our product will ideally be a combination of many of these products to create a more comprehensive training system.
- HitTrax https://www.hittrax.com/
- Rapsodo https://rapsodo.com/baseball
- Blast Motion https://blastmotion.com/products/baseball
- 4D Motion https://4dmotionsports.myshopify.com/pages/baseball
- Kinatrax https://www.kinatrax.com/
- Trackman https://baseball.trackman.com/
- K Motion https://www.k-motion.com/k-coach/k-baseball/
We would like to combine the hitting output data that HitTrax, Rapsodo, Blast Motion, Kinatrax, and Trackman provide with the biomechanical and kinematic data that 4D Motion and K Motion output into our singular system.
PurposeWe brainstormed to generate different concepts than the ones we came into the project with for our system. This process was meant to help both solidify and question our existing ideas by exploring new ideas.
First, we used our functional decomposition to identify all of the functions that relate to the different concepts of our project. We derived and compared the functions we want to see in our system from all of the benchmark products we researched to create a more comprehensive system than those that currently exist.
Functions and Concepts:
Feasibility: Prototyping, Analysis, Simulation
- Confirm that the selected concepts can deliver functionality defined by the System Architecture.
- Define the optimal values of the most sensitive design parameters.
Morphological Chart and Concept Selection
- Develop multiple concept options to deliver the required list of functions.
- Ensure that concepts are available/possible to deliver every required function.
- Select the optimal set of concepts that can be integrated to meet the project objectives.
We developed three unique concepts from our morphological table based on what we thought was possible and would make the most sense to implement for our client.
- Concept 1: High Frame Rate Camera Concept
- Concept 2: Physical Sensors Concept
- Concept 3: Radar/Lidar and High Frame Rate Camera Hybrid Concept
Best Case ConceptUse of high frame rate camera(s) to gather slow motion videos, which can be processed and analyzed by custom written scripts.
Concept SelectionThis document defines our selection criteria for each of our concepts.
- Ensure flow of energy, info, material and structural forces as intended.
- Define subsystem functions, envelopes and interfaces.
Updated CR, ER, House of Quality, and Risk AssessmentUpdated Customer Requirements
Updated Engineering Requirements
Updated House of Quality
Updated Risk Assessment
Test PlanTalk to Brian Sheridan and get some hands on time with the Sony RX100 VI
- How the camera works
- What we can do with the video files
- How to extract video files from camera for analysis
- How quickly we can transfer video files from camera to processor
- Et cetera
Design Review MaterialsSystems Design Review Presentation
Plans for next phase
- Create detailed systems designs
- Work with camera to find out how to interface our programs with the video output of the camera
- Create an output that does something similar to this video, along with metrics