|Project Summary||Project Information|
One of the most effective ways in which a racing team can reduce lap times is through driver development. It has been found that simulator training has been extremely effective in accomplishing this. RIT Racing seeks to give their student-drivers an opportunity to obtain a competitive edge through realistic simulator training with as close to “real world” feedback as possible. In a racing simulator, this feedback can be accomplished through several inputs: steering wheel, foot pedals, vehicle pitch, roll, and yaw. While most commercially available simulators are able to provide realistic wheel and pedal feedback for a reasonable price, vehicle pitch, roll, and yaw are only available on extremely costly simulators. Therefore, the scope of this project is to modify an RIT Formula SAE chassis to simulate pitch and roll at the very least.
The goal of this project is to produce a working simulator prototype, the corresponding design documents, a technical paper, and a poster. Any additional software produced for the vehicle movement system should not impair the software functionality of the commercial simulator that is to be selected. Additionally, the footprint of the simulator should be less than 150% of that of the Formula SAE car and minimal changes should be made to the chassis itself.
From Left to Right: Andrew Coco, John Lukowski, Jacob Martinez, Brad Sterner, Hunter Cyr, Caitlin Barron, James Bedard
|Caitlin Barron||Studentfirstname.lastname@example.org||Computer Engineering|
|James Bedard||Studentemail@example.com||Mechanical Engineering|
|Andrew Coco||Studentfirstname.lastname@example.org||Mechanical Engineering|
|Hunter Cyr||Studentemail@example.com||Mechanical Engineering|
|John Lukowski||Studentfirstname.lastname@example.org||Electrical Engineering|
|Jacob Martinez||Studentemail@example.com||Electrical Engineering|
|Brad Sterner||Studentfirstname.lastname@example.org||Mechanical Engineering|